![]() ![]() Build peons in your great hall, then send the first to build your burrow, the second peon to your altar, the third peon to your warmill, and the fourth peon to your barracks. Now this strategy is pretty basic and does not require an extensive vocabulary/knowledge of the game.įirst, send all five peons to the gold mine. In an Orc mirror you have to remember that brute on brute force is always a bad idea the player with the better micro will win. Team games should focus on just one unit. This is a good army in FFA-Solo-2v2 games. If the human player is good they will beat you Do not try to bloodlust through brute force. Important: When the human goes caster make sure to cast lightning shield and purge. Be sure to get casters too, to make the army balanced.Īfter 5-8 minutes of creeping, your army should be something like this, depending on level of tech: You may also want to tech up to tauren to combat knights. Another thing you may consider is building a shadow hunter (for heal) or far seer (wolves/lightning) to support your ranged attack. Be sure to creep the goblin merchant on the map as this is key. If you feel the need to attack the enemy, do so, but if not, creep. Then you should build an army consisting of: While your bm is harassing, build a war mill and research the armor and the barricades. If the human player builds an Arcane Tower, kill it first, then go away, heal if needed, and kill peons. WW and kill all of the peons gathering wood. Use spare resources to upgrade attacking and defending strength.įor this strategy, first get a blademaster and a shop.Do not upgrade from raiders to tauren when you hit tier 3 the raiders' net is a very vital piece of this army. ![]() At this point, spirit link your grunts and attack something stupid to free up food.Spirit linking whenever you are attacking anything.These become your anti-air with the nets.This spirit link strategy is useful with any unit. This spell will connect four units together these four units will share the damage that is given to all of them, so if you have four raiders joined together and one of these raiders gets attacked for 12 damage, the damage will equate to 6 on Raider who was hit and the other three spirit-linked units will receive 2 damage. Spirit walkers start out on tier 2 with a spell called 'spirit link'. Combating an army straight out with raiders and heroes will get you killed though, so we must find a way to balance out the damage done against them, this is where spirit walkers come into play. Raiders were created for fast, effective strikes and immobilizing air units with their net ability. While windriders are a very versatile unit which really make the orc worth playing, the usefulness of raiders is time and time again overlooked. ![]() ![]() Playing with orcs seems like a basic strategy in itself, as many people who begin simply focus on using classic grunts and tauren for melee, and windriders for anti-air. ![]()
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